RotF Add-On (Patch 2.1) Full Card Review

8

May 13, 2014 by Hectares

This card review covers the initial impressions of a bunch of Socks on all the cards in the 2.1 Add-On and is meant as a conversation starter and springboard for your own deck considerations. If you disagree with anything said or have something else to add let us know in the comment box at the bottom of the page.

Aetherforge Oracle

Aetherforge Oracle

evilweevil666: You have to be dedicated to a late game strategy running things like Energy Surge and can’t use it to level threats like Scorchmane Dragon. The body is weak at level 3 where it can be taken out by level 1s.

RiceBucket: Given the weak body, best not to play on open lanes but as a blocker.

Hectares:  Strengths: Helps level removal, turns on free spells, no level gate, above-curve attack, bad Xrath’s Will target on-level. Weaknesses: dead to on-level Epidemic/Magma Hound, trades with most half-cards such as Matrix Warden and Ether Hounds.

oscarn: The low health will prevent this from seeing constructed play. Drawvatar decks are slow but this will make them a bit more consistent.

Bobby: Not a top-tier constructed playable card. Good in AT spell-heavy decks.

 

Cypien Battlesuit

Cypien Battlesuit

evilweevil666:  The armor is insignificant making this a Heavy Artillery limited to Alloyin targets. The only time the armor does much is if you’re suiting up a creature in an empty lane to push through damage and make it even harder to deal with, but Warmonger Mod does this significantly better.

Hectares: Strengths: Alloyin spells combo nicely with faction cards like Aetherforge Oracle and Apocrymancer. Anything that gives armor goes up in value thanks to Aegis Knight. Weaknesses: faction restriction limits your flexibility on the field so this is significantly better in mono-faction decks.

Bobby: Does too little in constructed. OK spell in draft.

 

Oreian Fieldmarshall

Hectares: This could be used as a situational utility card to fix trades and keep your opponent from getting greedy with blocks.

RiceBucket: It helps against Xrath’s Will allowing you to play some 3 power bodies with more certainty.

Bobby: Fieldmarshall is a strong pick in draft and has some potential in AU lane filling decks, but it’s no Matrix Warden.

evilweevil666: This card has the potential for massive swings and will surely do so in draft. However, it just doesn’t consistently do enough to make it a constructed threat. It’s only good when you’re already ahead and is worse than cards like Battle Techtician or Ferocious Roar.

 

War Merchant

evilweevil666: Strengthening your center lane can be very good for Alloyin but defenders need high value to be playable in a format with yetis everywhere. War Merchant is too fragile with not enough payoff.

Hectares: This is a low-priority threat so you can expect one or more activations unless facing yetis. Unfortunately this paints a bulls-eye on your center lane, telegraphs your goals, and dies to most cheap removal.

Bobby: An activate ability that doesn’t do much, weak stats… this is unplayable in constructed even without considering yetis. Not sure I would pick this in draft either.

 

Aegis Knight

oscarn: This card is a Magma Hound with potential to decide the game in combination with Brightsteel Sentinel. Potentially the best card in the Add-on.

Bobby: Aegis Knight is a strong addition to AU bots especially against yetis where it gives another use for Brightsteel Sentinel when Gargoyles are shut down.

Hectares: Brings higher value to armor throughout a deck and has a good body considering the strength of its ability.

evilweevil666: Aegis Knight has the potential to create some of the most powerful plays possible with cards like Nexus Techtician and Brightsteel Sentinel. Even when you don’t have those blowouts, it can still have an immediate impact on the board when underleveled. There isn’t enough armor support to have a deck dedicated to this guy, but he is able to do a lot of the same work as Gemhide Basher killing things like Phoenix ashes while also having high potential upside.

 

Tarsian Pact

evilweevil666: Regen is only served well on cards that are big enough to survive a hit. However, most creatures that get buffed will still be able to be taken out with relative ease.

RiceBucket: Not sure if there’s a Nekrium creature I’d really want to use this spell on aside from Grimgaunts.

Bobby: Clearly a good spell in draft, but not sure in constructed since Spitemages are likely to be around…

oscarn: This could do well in a Zombie deck. Buff Xrath and you’ve got a creature which doesn’t die in combat during the whole player level and gives your board regeneration as well.

Hectares: Highly situational card. At its best it pushes a growing threat out of range for what your opponent’s deck can deal with. Most of the time it’s going to put you behind on board and in leveled threats.

 

Nyrali Symbiote

evilweevil666: This creature is simply not big enough for its regen to matter. Its creature type has no tribal support. Had this been an abomination it might see some play.

Hectares: This is a fine vanilla creature with upside as a blocker.

RiceBucket: I could see it being useful / annoying in draft…

Bobby: A strong pick in draft, probably not constructed worthy.

 

Spirit Torrent

RiceBucket: Not sure I’d want to have this card take up a slot as one of five cards in my hand. Could be nice with a growing creature or in draft though…

evilweevil666: Although free at levels 2 and 3 is enticing, it is always important to remember that you have still sacrificed leveling a different card in order to level it. Even though it’s free, the impact is still so low that I’d rather play almost anything else.

Hectares: Find a way to play/discard the level 1 for free and enjoy the free regen for the rest of the game. Probably playable in the right constructed deck and definitely can get value in draft.

Bobby: I’ll pass, both in draft and constructed.

 

Spitesower Acolyte

evilweevil666: The immediate comparison for Spitesower Acolyte is Synapsis Oracle. Both cards have low attack with high health and an activated ability. However, Synapsis Oracle can run away with games, whereas the Acolyte is really only creating incremental value. Its stats also scale much worse than Oracle’s, meaning that this guy is simply too weak to ever do enough.

Hectares: The permanent debuff makes this a high priority target. Needs to be played with an attack buff and/or regen.

RiceBucket: Attack of 3 and 4 at level 2/3 is really low. Even with attack buffs, it will be extremely easy Xrath’s Will target…

Oscarn: I really don’t like this card, its effects when activated are even smaller than a Witherfrost Succubus, and the stats are just slightly better.

Bobby: It’s an okay card for fun decks (WWP, regen, debuff, zombie) or maybe draft; I can’t see it played in constructed though.

 

Vyric Ebonskull

evilweevil666: Now this is an exciting card! My initial reaction was that this card would be bad like many other cards that require dealing damage to your opponent. Vyric has a solid body at every level. He is able to survive combat and continue the pressure. His ability is also not level-gated and I have already heard stories of taking out level 3 threats with a level 2 Vyric. That said, this is not a format defining card. Vyric doesn’t guarantee value, unlike Zimus for example, meaning that he will still often be just a decent body.

Hectares: His level 2 and 3 demand immediate answers and give your removal more value. Giving Vyric breakthrough can swing the board. He is a bit weak to grow-wide decks and is a free Xrath’s Will target at level 1. Vyric at his best is board control with a pressure twist and playing this on-level early in PL2/3 can win the game outright.

RiceBucket: This plays a lot nicer than Woebringer… maybe works well with Korok?

oscarn: The level 1 and 2 are too weak for this card being a force in constructed. It’s a fun card to play with, but you won’t see this one making Top 8 in a FWIQ tournament.

Bobby: Vyric just doesn’t do enough… it’s a weak level 1 in the current meta for a card that can get easily shut down at high player levels. You can try to build around it (Fervent assault, Windcaller Shaman, Doomwing) but it feels like the amount of work you have to put to have him trigger is just not worth it. The real value of Vyric is that you have to block him, exposing yourself to GGD, combat tricks and other shenanigans.

 

Savage Oath

evilweevil666: This is the most exciting of the faction pump spells. Unlike most, this spell scales incredibly well, the biggest challenge is going to be finding times where you want to play the level 1. In addition, breakthrough is often used to deal a finishing blow, so the huge level 3 may not see play. If there is a Uterra beatdown deck I expect this to play a role, but it doesn’t slide into every Uterra deck like roar does.

Hectares: The level 3 buff is the size of a full creature. Use this to reverse a trade and deal a bunch of damage afterward. Find a way to level this for free in constructed and start piling on the pressure with its level 2 and 3. In draft cast the level one with a leveled Lifeshaper on board for big value.

Bobby: A great closure card for mono Uterra Arboris decks.

 

Spiritbloom Dryad

evilweevil666: Spiritbloom Dryad seems like it was designed expressly with the current UN Arboris decks in mind. Dryad is a huge boost to those decks, as they no longer have to run Glowstride stag, but instead can get life triggers out of a card with a solid level 1 body. The ability is symmetrical, but 4 life does very little for a random opponent, whereas putting yourself over 100 can be huge when you’re playing Arboris. One of the popular misconceptions about the Arboris deck is that it plays a controlling role. This is not true, as it gets pretty difficult to stay above 100 life over a long period of time. Instead, the deck is best when putting pressure on your opponent so that he or she cannot afford to place creatures in empty lanes. Having a 6/7 that helps make Arboris an 8/9 greatly furthers that goal.

Hectares: Strong level 1 to establish tempo, decent underdrop if you’re not trying to burn your opponent out. Risky play in a lifegain mirror or against a stall deck.

oscarn: This card makes Arboris decks more competitive. I don’t like to play against those lifegain decks, so I personally don’t like this card.

Bobby: Aggressive mono Uterra and UN Arboris decks are now quite competitive. Spiritbloom could also be good as an underdrop in a stall deck while waiting for your Zimus to kick in.

 

Chistlehearth Archer

Hectares: Archer makes mobility more risky across the board. There is great utility value being able to kill a mobile creature instantly or lock it in a lane that gives you an advantage.

evilweevil666: Like Justicar, Chistlehearth Archer is a card that will be around forever. Its popularity will vary based on the metagame, but any time that mobility is a threat this card will do major work. The fact that there will always be some standard cards with mobility outside of dedicated mobility decks (e.g. Gargoyle, GGP) means that the Archer occasionally gives value outside of those specific matchups.

oscarn: How many competitive decks don’t play one of these: Gargoyle, Phoenix, Grimgaunt Predator, Alloyin Strategist, Cercee, Scorchmane Dragon? This can go in any Uterra deck as a 2-of.

Bobby: A great 2-3 of in constructed, especially in an Arboris deck where you want to prevent damage from a pesky Phoenix/GGP/Gargoyle to get Arboris online.

 

Aether Root

evilweevil666: This is a card that can grow out of control when played with cards like Ferocious Roar, Twinstrength, and Savage Oath to get double value from pump. However, playing too many spells can lead to awkward hands that do nothing and making one big creature tends to be easily thwarted by removal. There’s a reason Emberwind Evoker is much better than Windborn Hellion.

Hectares:  Because of its low leveling priority this probably has a home in a deck with some free spells, some Uterra beats, and some Uterra pump. Has some extra potential with a leveled Lifeshaper on board.

oscarn: At first sight I was excited, but after seeing it only gets buffed by Uterra spells I’m disappointed. It should get buffed by all Uterra cards or also by non-Uterra spells to make this card interesting.

Bobby: Not good in constructed, not so great in draft. One trigger basically gives you a vanilla creature… I’ll pass.

 

Scatterspore Eidelon

evilweevil666: Nuada and Tarsus love this card as it ends up providing significantly more than just an 8/8 body, which is already big enough. Opening with Nuada + Eidelon or Tarsus + Eidelon is a force to be reckoned with. Another way this card can be used is in aggressive decks that hope to lock out the game in PL1. In the past we’ve seen UT decks with cards like Storm Caller and Shardplate Mutant, and this guy should fit right in.

Hectares: Not necessary to level to get value from its effect and the level 2 and 3 stats can put behind if you don’t control the board. Useful as underdrop in PL2 or 3 to combo with a Tarsus or Nuada or for big pressure turn 1 in an animals deck.

oscarn: I see this card being played in somewhat aggressive Uterra decks as this cards works with other faction staples such as WWP and Ferocious Roar. For other strategies like Tarsus/Nuada this card has the same problem as Everflame Mystic (discussed below), you’ve got to have too much going on for the card to work properly.

Bobby: Certainly powerful in UN Tarsus/Nuada and mono Uterra beatdown. Quite constructed worthy.

 

Tremorcharge

evilweevil666: Tremorcharge is the only pump spell that feels like it may immediately fit into an existing archetype. Mobility variants have been on the rise with the creation of Emberwind Evoker and the ability to give your own Evoker mobility can be hugely valuable. That said, Tremorcharge only plays a niche role as it can be very dangerous to waste a play buffing your creature only for it to be immediately destroyed.

Hectares: Probably not too strong in constructed but there are tons of gimmicky uses with other Tempys cards like Cinderfist Brawler, Kas, and Flameblade Champion. Or… Binben? Tremorcharge feels like a win-more card in constructed, but much more playable in draft where it can put the final bit of damage on as an underleveled play.

oscarn: Tremorcharge could fit perfectly in the NT/AT mobility deck. Almost every creature in the deck already has mobility so it’s best for targeting Emberwind Evoker or Storm Bringer. Not sure if the card is worth including, but it’s definitely worth a try.

Bobby: Could be good in draft.

 

Flowstone Primordial

evilweevil666: This card has some of the most bizarre scaling we’ve seen. Level 1 is his best level and 6/7 is not good enough in a world of Ebonskull Knight, Phoenix, and Scatterspore Eidelon to warrant the terrible level 2 and average level 3.

Hectares: Solid underdrop in draft, probably won’t see constructed play without some tribal assistance.

Bobby: Good pick in draft. Gotta love the scaling.

 

Avalanche Guardian

evilweevil666: Mobility with defender is one of the most irritating combinations; anyone who has played against the AT defenders deck in draft can attest to that. Currently this guy is more of a nuisance than a threat, but with enough support for defender archetypes he could be a star.

Hectares: Defenders with mobility are great board stabilizers and Avalanche Guardian combos well with Emberwind Evoker. It makes for an interesting play in PL1 if your opponent isn’t running Glacial Crush or Xrath’s Will. This card has good potential in the right deck.

Bobby: A good fit for AT defender in draft.

 

Borean Mystic

Bobby: An interesting option for NT mobility… can move a Doomwing, Vyric Ebonskull, or Emberwind Evoker. Good stats and no level gate make it a good card to consider over Windcaller Shaman.

evilweevil666:  Borean Mystic will shine when you can stick it on the board and then play Doomwing to move it right away, but too often it will require a multi-turn setup.

Hectares: Solid addition to Emberwind Evoker mobility decks, great flexibility in draft.

oscarn: In NT mobility Doomwing makes a good Borean Mystic target. In AT mobility I would rather have an Ionic Warcharger than this card.

 

Everflame Mystic

Hectares: This is a must block. No faction/level gates and combos nicely with Korok. The L3 stats are lacking but this looks like an archetype enabling card. Aggro Burn. Prevent your opponent from building any kind of board and run this out in an open lane with Korok, Flamestoke, or Lightning Brand.

oscarn: Cards that need too much going on are generally weaker than cards that don’t.

evilweevil666: I don’t see it having an impact. Like Alpha’s Flameblade Champion, Everflame Mystic’s  body is too small. You can only play it when already ahead and it encourages packing your deck with spells.

Bobby: A fantastic card to keep Binben and Kas company while the other cards go out and play.


8 comments »

  1. Joe Hammerman says:

    HI guys,

    Thanks for the write up. Am I crazy in thinking that Everflame Mystic’s proper home is in a Ghox / Metamind Adept deck? Practically the only way you can guarantee that kind of spell density without crippling your hand is to have the enormous number of additional cards that these decks can generate once they get rolling.

    It also strikes me that you would have to rethink the value of the spells you put in your deck, since a large number of them would begin to get play after combat. Leveling spells and direct damage spells would seem to deserve more play if we were trying maximize his value.

    • evilweevil666 says:

      Hey Joe, thanks for the comment. I think your idea of using ghox and adept is interesting, as it means you don’t have to pack your deck with spells, but I don’t think it is consistent enough. If you get that engine running you often don’t need Everflame Mystic, you will be winning anyway. What you really want are more cards that help when you don’t have the engine running, which the Mystic definitely does not do.

      Definitely true that playing them post-combat means you have to rethink which spells you play.

  2. James says:

    Wanted to post and say I really appreciate you putting out timely content. I agree with most of the comments, but think most are focused on constructed, and would like to see a talk track that made a bigger distinction on which format the card might be good in. i think many of these are decent draft cards, while most will not see play in constructed. a few notes:
    1) i think the oracle may find a constructed home in a deck wanting to play lots of spells, given that it turns on all the “free at lvl2” spells easily, and has a body that trades very well at all levels as a blocker. and there are lots of new cards encouraging you to play spells frequently. such as…
    2)aetherroot – i think this may have a home in constructed, possibly in multiple decks. both free spells in uterra can be pretty good, and the pump spells are clearly awesome. maybe this is the card that POISON needs as a finisher, given that it runs so many uterra spells? or to complement the Sower decks i see that try and use dryads boon to snowball and this as a 2nd target? this guy can snowball in the right deck, and while bad without spells, its good after 1st, and well above curve after 2nd, and can keep growing…maybe free spells + master of elements synergy…i want to play with this before writing it off.
    3) chistlehearth archer – initially, i thought this might be an instant include in AU flex to combat all the mobility creatures. the idea is awesome…but the damage isn’t enough to actually kill any of the main mobility guys on level! what! 4 damage at level one…so it misses phoenix and GGP and alloy in strategist and gargoyle…and misses them at level 2 as well…i don’t think there is any mobility creature at level1 that matters that 4 damage alone will take out? so this is only good at hitting under drops? or if you level it prematurely (but its level 1 power stinks so its hard to justify if the damage isn’t important…). so…good idea, but hard to see it having the impact where it needs to with the damage progression being what it is and so ineffective at level1 and 2…

    • Supraluminal says:

      I think Archer has good potential. He can finish off a wounded creature or set up a trade with an underdrop or Scarab/Echowisp half, or immobilize a creature in a lane that’s advantageous to you. Or, for that matter, he can handle it himself: Notice that he has a ton of health, so while he won’t kill many creatures outright, he can still trade favorably with a lot of stuff with a shoot/block combo. I suspect he’ll be worth playing actively against decks that are very heavy on mobility.

      Another cool thing is that his ability isn’t level-gated, so against decks that only have one or two major mobility threats, you don’t lose much utility by saving Archer until a critical moment presents itself. Maybe you can pin an L3 Scorchmane that would otherwise have killed you with an L1 Archer, for example.

      At least, that’s my initial impression. And while he might be perfectly useable in theory, the question is, what do you take out of your deck for a utility card like Archer? That’s always tough.

  3. urbantriathlete says:

    great work guys! I have one suggestion for the next time. Maybe you should have your review similar to the way LSV does his set reviews for mtg…. In the sense that you have a rating for draft separate of constructed. Maybe even a score out of 5 or 10 as well!!

    great article! nice to see all the cards in one place!

    • Hectares says:

      Thanks, I’m going to check out some LSV to get a better sense of what elements might work here. We’ve heard from a few people that they’d like to see separate draft and constructed ratings, so this is definitely something we’ll try for next time.

  4. Sakra2008 says:

    Hey guys, I really enjoyed the article and it’s exciting to see more Solforge community content produced. Not to bash anyone elses content, but Evilweevil666 really did awesome here. Just simply because of the content he put into each review really just made me read his after the first few cards. I’d love to see a set 3 review by him. Its not that anyone was bad (everyone was solid), its just that when a lot of people review, a lot of people end up saying the same thing. Too many cooks in the kitchen I guess.

    • Hectares says:

      Interesting feedback- surprised me because on a lot of cards I felt like I was holding opposite views to my teammates.

      We’re already planning to switch up the format a bit next time we review, thanks for the comment!

Leave a Reply

Your email address will not be published. Required fields are marked *