The Fun Train: Brewing with Iron Maiden

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August 16, 2014 by prototype0

Welcome to the The Fun Train™ where we try to have fun and break the constraints of normal SolForge. This column will highlight decks with off-the-wall strategies that make for memorable play experiences.

This week’s article will be talking about some of the Secrets of Solis (Set 3) cards that have been spoiled so far. So hop aboard the Fun Train™ and let’s get to brewing!

 

Consistently Bringing the Pain

 

ironmaiden-1The first card I’ll be looking at today is Iron Maiden. This card was showcased on SolForgeGame.com which talked about variance and introduced a new mechanic called Consistent. If you don’t know what that is yet, please read the article and Konan’s brief overview of how Consistent works. Don’t worry; I’ll be here when you get back.

So now that we know what Consistent does, let’s put it to good use.  Iron Maiden, other than being a sweet classic rock band, is an Alloyin card. The Alloyin faction is known for lots of extra leveling and that’s what we want to be doing with Iron Maiden. We want to play it in Player Level 3 (PL3) and get the most bang for our buck. Normally you would use things like Technosmith to level cards, but this is the Fun Train™, we go as creative as possible for maximum fun. That means we’ll be using Apocrymancer.

The mysterious Alloyin human can turbo-level a lot of cards for us, and, with the help of Metatransfer, we can level our whole hand time and time again. So we’ll start off there, playing three copies of each since we want to see these cards as often as possible:

3 Iron Maiden
3 Apocrymancer
3 Metatransfer

 

Spell That Again?

 

apocrymancer-1Now the downside of Apocrymancer, other than his weak attack, is you must play an Alloyin spell in order for his ability to trigger. If we look at the Alloyin spells, we find some interesting options.

One option is to increase the Attack of our leveling machine. This gives him a fighting chance and can help take out an opposing creature along with leveling a card in your hand. Not bad value there.  Warmonger Mod and Overwhelming Force stick out as some of the better Attack increase cards.

Another spell that jumps to mind is Cypien Battlesuit. Since our creatures are Alloyin, the Battlesuit is a good spell that gives our guys lots of attack while giving them a bit of Armor to keep fighting. We’ll play two of each since you need creatures on the board for them to work.

3 Iron Maiden
3 Apocrymancer
3 Metatransfer
2 Warmonger Mod
2 Overwhelming Force
2 Cypien Battlesuit

 

Get Free

 

energysurge-1Since you want to level as many cards as possible, playing Free spells needs to be a consideration. Enter Energy Surge and Cypien Augmentation. These spells, once leveled beyond Level 1 (L1) become Free. Also, pumping our Apocrymancer that we conveniently placed in the center lane for Free and leveling an underleveled card is one way to protect our leveling machine.

Drawing cards is helpful since we can dig for the cards we want to level, namely Iron Maiden. Ghox is also a great addition to this deck since he draws us cards to get to the cards we want to play and level. If budget is a concern, Metamind Adept is an acceptable (but less effective) replacement. We want to max out on drawing cards and Free spells so three of each will go into the deck.

3 Iron Maiden
3 Apocrymancer
3 Metatransfer
2 Warmonger Mod
2 Overwhelming Force
2 Cypien Battlesuit
3 Energy Surge
3 Cypien Augmentation
3 Ghox, Metamind Paragon

 

You Better Watch Out

 

xdKtfPkThe last thing we need to do is diversify our threats so if we fail on the Iron Maiden plan, we have a backup. Since we are mostly Alloyin and we are drawing extra cards we can put Steelforged Avatar in here and make big avatars later in the game. Another fun Alloyin creature that goes well with all of our attack boosting spells is Hinterland Watchman. Each time he levels, his bonuses get better and better, with level 3 being so absurd, all of his abilities can’t fit width wise on his card!

Sometimes nothing is going right for you when you’re playing this deck. You finally get your big Avatar or your L3 Watchman or you get your L3 Maiden. But your opponent is blocking your final attack to win. If only we could move their creature out of the way… or we could move our creature into an open lane and win! This is where Jet Pack fits into the deck. Being able to just finish off your opponent or be able to allow one of your creatures to move and take out a pesky creature that’s been giving you trouble.  Two copies are perfect here since it has to target a creature.

3 Iron Maiden
3 Apocrymancer
3 Metatransfer
2 Warmonger Mod
2 Overwhelming Force
2 Cypien Battlesuit
3 Energy Surge
3 Cypien Augmentation
3 Ghox, Metamind Paragon
3 Hinterland Watchman
3 Steelforged Avatar
2 Jet Pack

Oops – we have too many cards in our deck right now!

 

Tune It

That can happen when building decks. At this point you have to figure out which cards will work best and which aren’t really needed. You also have to think about situations where you are left with a poor hand of underleveled cards. With this in mind, I am cutting a Hinterland Watchman and a Metatransfer. Watchman is not very good underlevel and cutting a Metatransfer reduces the number of situational spells in the deck as you may not always have a target.

So the final list looks like this:

overwhelmingforce-13 Apocrymancer
3 Ghox, Metamind Paragon
3 Iron Maiden
3 Steelforged Avatar
2 Hinterland Watchman

3 Energy Surge
3 Cypien Augmentation
2 Cypien Battlesuit
2 Jet Pack
2 Metatransfer
2 Overwhelming Force
2 Warmonger Mod

Unfortunately, since Iron Maiden is not released yet, we can’t take this deck into the random queue to test it and smooth out any rough patches. Another thing to keep in mind when deckbuilding is that your list may change because certain cards don’t perform or you realize you want more of another card. This stage is called tuning and is just as important to deckbuilding as making the initial deck.

In a future article I will explore this concept of tuning with this list so you can see what the process looks like. It could turn out that we want to add a faction!

 

As always, keep the fun rolling and share your suggestions or decklists in the comments to get on board!


4 comments »

  1. BenjoBaker says:

    Interesting decklist. I would probably stray away from the card draw because consistent means you will for sure see your levelled iron maidens. (I personally don’t like energy surge) thus I would remove surge, ghox, and avatar. I am also more tempted to use instead of allomancer, use the new oratek warhammer and oratek battle brand to level my cards. Opening up the tempys faction also opens up large new ways to deal with threats, so now that I look at it, my deck is a completely different beast than yours 😉 thanks for the read.

    • prototype0 says:

      Believe me, there will be more changes made to this list. The idea behind this article is to go from an idea to a deck. A future article will showcase the tuning and reconstruction of a deck. Thanks for reading!

  2. MC_Sadist says:

    I pulled this card after winning a few draft battles and was super excited. I made a deck that is basically to level up both Iron Maiden and Scrapforge Titan. I use Synapses Oracle and Delphia Chronosculpter to get them to level two. If I am ahead in the game and have more cards on the board I will just play Iron Maiden, but otherwise I found it’s a better idea to just use the abilities of your other cards to level it to three. I also add cards that allow for extra drawing so that I can make sure I find the two as soon as I can. For extra security Steelforged Avatars for protection and Nexus Gunner to pump your cards, which can help in case you had to play a weak Iron Maiden or Scrapforge. And you can finish off your opponent in one strike if you boost level three IM with the Nexus Gunner.

  3. corey says:

    I also think that Ironmind acolyte would be great for early board control and that one or two Killions could make sure you could get those level 3 iron maidens. If you have all he Ghox, Energy surge and Ironmind acolytes you will probably only need one Killion since you can find him easily each level. If you do not have enough draw you may need an additional Killion to make sure you get him. Also I never use the Hinterland Watchman because it is too hard to level, and, in my opinion, underpowered, Killion is a much better choice.

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