Set 5 Spoiler Roundup: Reign of Varna
16February 16, 2015 by Hectares

Updated Feb 25. This is everything we know about Set 5 – Reign of Varna – in a single place.
RoV is a 48 card release with multiple mini expansions to follow. The update is scheduled for Feb 26 with soft downtime at 6pm Pacific, servers offline 7pm, and downtime listed as several hours. Pre-orders can be made until 11:59pm on Feb 27. Set 5 Patch Notes are now available.
New RoV Mechanics
Ambush: “an effect that is active while it is in your hand during your opponent’s turn”
Persistent effects (Echoes cycle): “These effects start off just lasting a few turns, but eventually they grow to permanently change the game state… each faction has a spell like this that highlights a core part of what that faction does”
Quick Info
Pre-order: http://solforgegame.com/shop/set-5-pre-order-bundle/
Patch notes: http://solforgegame.com/news/reign-of-varna-patch-notes/
Draft pool: http://solforgegame.com/draft-pool/
Spoiler Origins:
Spoiler Counter: 17/48 (13 Creatures, 4 Spells)
Spoilers!
First Set 5 card spoiled live by Forgewatch. Learn a bit about the design in a Set 5 First Look by Stoneblade’s own Justin Gary.
Return of the Hunting Pack! Check out this Outrageous (B+) preview article to learn how to Snowdrift like a true packmaster.
Team Hypershot knows how big this card is going to be. Make sure to check out their Behemoth preview for some deck ideas and strategy.
Stop by the home of the Kadras Volunteer Fire Department (KVFD) for Greater Nemo’s Robo-Dino Q&A.
Brought to you live by Eon on Twitch.
Cette carte a été dévoilée par Puniverse qui dirige le site Metamindgame français SolForge.
Check out Kit’s guide to the Secrets of Advanced Technology!
Ooze or lose. Stop by GreenLink’s Necromoeba Reveal for synergies and deck tech.
BEES! itshappening.jpg spoiled by Kibler on Reddit. Shoutout to chax for beeing vocal and S-Bee-E for making dreams come true!
Check out Konan’s Cacklebones Analysis for ideas on how to manage the good and bad with this maniacal Skeleton!
Read up on what this two level Dinosaur can do you for you in the Swampmoss Ancient Preview by Darkhands.
Echoes Cycle
Make sure to check out Foxhull’s Lucid Echoes spoiler and deck tech for some insight into how this card plays.
Read up on this Roar-like effect in WookieMike’s Ancestral Echoes Preview article.
Ambush Cycle
Don’t get Ambushed! Stop by Stautmeister’s complete dismantling of Leyline Demon with decklists and strategy.
Category SolForge | Tags: ambush, echoes, news, Reign of Varna, RoV, Set 5, spoilers
Thank you for this, I really appreciate it.
btw, the Immortal Echoes links to the incorrect image (Draconic Echoes, currently)
🙂 thanks, fixed
you are welcome
Thank you again for gathering the info & sharing it.
I`ve enjoyed all the card releases so far but I think SBE is starting to release too many cards too often. I would prefer to see the game being improved instead – for example the audiovisuals (interface/animations/sounds) could use some love.
Plus based on this first look I have to say I am not keen on the Ambush cycle, but we`ll see, can`t really judge it without actually trying it first.
The people who work on the app are different than the people who design the game & new cards. The stuff happens in parallel. I believe a UI upgrade is roughly targeted for the fall, they gave campaign mode a higher priority.
That`s true but the composition of the dev team is not set in stone forever. I would suggest firing some of the poeple who are churning out new cards all the time and using the money saved to hire people with skills which can help improve the game and bring new features quicker.
The only problem with that is that what you’re proposing is firing people like say, the CEO or other founding members of the company. Not to mention that finding a person who’s legitimately good at game design is hard enough as it is, and their team is really good. I seriously doubt firing designers is on the table.
Also, it sure doesn’t feel to me like the card release schedule is currently *too packed*, nor that the cards are *too balanced*. Which suggests to me that the current design resources are not surplus to requirements.
This set is the bee’s knees.
http://imgur.com/A7MzW89 – new ooze token for necromoeba courtesy of DavidSBE
pretty excited to give a player poison and then double it 1 or 2 turns and watch them cry as they loose to a poison deck… It’s a thing now i think…. (especially if the player poison gets doubled as well)
Venomous Netherscale’s text is “At the end of each turn, double the Poison of each creature an opponent controls.” So it should not work with poison on a player.
Not sure if bees will find a place in constructed, since they are a “slow but inevitable” form of damage, and constructed is a pretty fast format at the moment. The level three could kill very quickly if it gets even 1 hit in with any kind of buff…maybe if you level it secretly in an A/U deck? Seems like Iron Maiden still fills the “closer” role better though.
Yeah, throw a level 3 Aeal of Anviloyn or level 3 Aavage Oath on it and that pretty much ends the game if it hits. the only reason it could be any better than the Iron Maiden though is that it is a heroic, so it is cheaper for those who care, but I don’t think it’ll have any real effect on the meta.
it is a shame the player poison does not get doubled as well… would have been so exciting!
I am just sad that the Venomous Netherscale doesn’t double the poison on the player. this would make poison decks actually viable. Imagine if this worked, it would make the Killer Bee + Netherscale the new Broodqueen (which, I guess, makes this a good reason not to), but it would still be fun.
And Alloyin gets gimped again with the gimmick cards (hello perilous insight round 2!)